#config_version=5 # with Gottlieb System1 Charlies Angels # v2.0 Basic Gameplay after pressing 'Start' Button # bontango 05.2018 hardware: platform: lisy lisy: connection: network network_port: 5963 poll_hz: 100 # network_host: "192.168.14.29" network_host: "localhost" segment_displays: display0: number: 0 display1: number: 1 display2: number: 2 display3: number: 3 display4: number: 4 segment_display_player: # empty all displays on game start and setup info display game_start: display0: text: "{current_player.ball:d}" display1: text: " " display2: text: " " display3: text: " " display4: text: " " # show score when adding players player_added.1{num==1}: display1: text: "{players[0].score:d}" player_added.2{num==2}: display2: text: "{players[1].score:d}" player_added.3{num==3}: display3: text: "{players[2].score:d}" player_added.4{num==4}: display4: text: "{players[3].score:d}" # clear only display0 after game game_ended: display0: text: "" game_ended{machine.player1_score > 0}: display1: text: "{machine.player1_score:d}" game_ended{machine.player2_score > 0}: display2: text: "{machine.player2_score:d}" game_ended{machine.player3_score > 0}: display3: text: "{machine.player3_score:d}" game_ended{machine.player4_score > 0}: display4: text: "{machine.player4_score:d}" #flash display on player turn player_turn_started.1{number==1}: display1: action: flash player_turn_ended.2{number==1}: display1: action: no_flash player_turn_started.3{number==2}: display2: action: flash player_turn_ended.4{number==2}: display2: action: no_flash player_turn_started.5{number==3}: display3: action: flash player_turn_ended.6{number==3}: display3: action: no_flash player_turn_started.7{number==4}: display4: action: flash player_turn_ended.8{number==4}: display4: action: no_flash digital_outputs: game_over_relay: number: 1 type: light enable_events: ball_started disable_events: ball_will_end game: balls_per_game: 3 ball_devices: bd_drain: ball_switches: s_outhole eject_coil: c_outhole eject_targets: playfield tags: drain, home, trough playfields: playfield: default_source_device: bd_drain tags: default lights: l_game_over_relay: number: 1 l_tilt_relay: number: 2 l_high_game_to date: number: 3 l_same_player_shoots_again: number: 4 l_left_5000_when_lit: number: 5 l_right_5000_when_lit: number: 6 l_adv_bonus_multipl_1: number: 7 l_target_val_5000: number: 8 l_5_rollover_button: number: 9 l_adv_bonus_multipl_2: number: 10 l_4_rollover_button: number: 11 l_3_rollover_button: number: 12 l_1_rollover_button: number: 13 l_2_rollover_button: number: 14 l_right_C_rollover: number: 15 l_I_rollover: number: 16 l_left_C_rollover: number: 17 l_H_rollover: number: 18 l_scores_bonus: number: 19 l_left_special: number: 20 l_extra_ball: number: 21 l_right_special: number: 22 l_1000_bonus: number: 23 l_2000_bonus: number: 24 l_3000_bonus: number: 25 l_4000_bonus: number: 26 l_5000_bonus: number: 27 l_6000_bonus: number: 28 l_7000_bonus: number: 29 l_8000_bonus: number: 30 l_9000_bonus: number: 31 l_10000_bonus: number: 32 l_5X_bonus: number: 33 l_4X_bonus: number: 34 l_3X_bonus: number: 35 l_2X_bonus: number: 36 switches: s_Test_switch: number: 0 s_coin_switch1: number: 1 s_coin_switch2: number: 2 s_credit_start: number: 3 tags: start s_tilt: number: 4 s_1_whitedrop: number: 10 s_2_whitedrop: number: 11 s_3_whitedrop: number: 12 s_Left_ret_rollover: number: 13 s_LRout_rollovers: number: 14 s_1_rollover: number: 20 s_2_rollover: number: 21 s_3_rollover: number: 22 s_4_rollover: number: 23 s_5_rollover: number: 24 s_1_reddrop: number: 30 s_2_reddrop: number: 31 s_3_reddrop: number: 32 s_4_reddrop: number: 33 s_5_reddrop: number: 34 s_C_rollover: number: 40 s_H_rollover: number: 41 s_I_rollover: number: 42 s_Right_ret_rollover: number: 43 s_bullseye: number: 44 s_pop_bumper: number: 50 tags: playfield_active s_10_point: number: 51 tags: playfield_active s_outhole: number: 76 # number: 66 # s_slam: # number: 76 coils: c_outhole: number: 1 c_knocker: number: 2 c_sound1: number: 3 c_sound2: number: 4 c_sound3: number: 5 c_white_target_reset: number: 7 c_red_target_reset: number: 8 hardware_sound_systems: default: label: LISY #hardware_sound_player: # game_started: # 105: play modes: - base