# FA_Control naming file -- Viper (Freeplay) on SternFA # # ERZEUGT von names/tools/gen_sternfa_names.py -- nicht von Hand aendern. # SternFA slot 029 of SD image v098 ('SternFA SD - latest List.xlsx': Viper / Stern MPU-200 Freeplay) # # Namen: PinWiki https://www.pinwiki.com/wiki/index.php/Viper # Umrechnung: Schaltplaene AS-2518-23 (Lampen) und AS-2518-16 (Spulen), s. Generator. # PinWiki 'Sol. No' ist KEINE Spulennummer -- gelesen wird die Treiberspalte Qn. # See names/example.cfg for the format. Kein Kommentar hinter dem Wert. [game] name=Viper (Freeplay) [coils] # FA-Nummer = Treiber Qn laut AS-2518-16 (1..15 momentan, 16..19 dauernd) 1=Left Slingshot 2=Right Slingshot 3=Left Thumper Bumper 4=Right Thumper Bumper 5=Fire Missile (Rotor Kicker) 6=Knocker 7=Left Drop Target Reset 8=Right Drop Target Reset 9=Outhole Reflex 10=Turn Style (Ball Release) 16=Ball Walker 17=Rotor Ball Holder 18=Flipper enabling relay 19=Rotor Relay (On/Off) [switches] # FA-Nummer = Strobe * 8 + Return = Handbuch-/PinWiki-Nummer - 1 0=Coin Chute I (Left) 1=Coin Chute II (Center) 2=Coin Chute III (Right) 3=Rotor Fire 4=Spinner 5=Credit Button 6=Tilt 7=Outhole Reflex 8=Right Rollover (3) 10=Ball Walker 11=Left Outlane 12=Right Thumper Bumper 13=Left Thumper Bumper 14=Right Slingshot 15=Left Slingshot 16=Target #8 17=Target #7 18=Target #6 19=Target #5 20=Target #4 21=Target #3 22=Target #2 23=Target #1 24=Right Drop Target (Right) 25=Right Drop Target (Middle) 26=Right Drop Target (Left) 27=Left Drop Target (Right) 28=Left Drop Target (Middle) 29=Left Drop Target (Left) 30=Rotor Target (Blue) 31=Rotor Target (White) 32=Right Outhole (Closest to Lane) 33=Middle Outhole 34=Left Outhole 35=Rollover Left (1) 36=Rollover Middle (2) 37=Rotor Target (Red) 38=Rotor Target (Yellow) 39=Rotor Catch [lamps] # FA-Nummer = Adresse + 15 * Datenbit (U1..U4) laut AS-2518-23 0=Spinner 20 points 1=Spinner 100 points 2=Bonus Multiplier 2X 3=Bonus Multiplier 6X 4=Target 1 5=Target 5 6=Bonus 1,000 7=Bonus 5,000 8=Bonus 9,000 9=Top and Bottom Rollover (Middle) 10=Shoot Again (Playfield / Backglass) 11=Drop Target 4 12=High Score to Date 13=Rotor 1 14=Ball Lock (Right) 15=Spinner 40 points 16=Spinner 120 points 17=Bonus Multiplier 3X 18=Bonus Multiplier 7X 19=Target 2 20=Target 6 21=Bonus 2,000 22=Bonus 6,000 23=Bonus 10,000 24=Top and Bottom Rollover (Left) 25=Drop Target 1 26=Drop Target Extra Ball 27=Rotor Arrow 28=Rotor 2 29=Ball Lock (Middle) 30=Spinner 60 points 31=Spinner 140 points 32=Bonus Multiplier 4X 33=Bonus Multiplier 8X 34=Target 3 35=Target 7 36=Bonus 3,000 37=Bonus 7,000 38=Bonus 20,000 40=Drop Target 2 41=Drop Target Special 42=Game Over 43=Rotor 3 44=Ball Lock (Left) 45=Spinner 80 points 46=Spinner Special 47=Bonus Multiplier 5X 48=Bonus Multiplier 9X 49=Target 4 50=Target 8 51=Bonus 4,000 52=Bonus 8,000 53=Top and Bottom Rollover (Right) 55=Drop Target 3 56=Top Special 57=Tilt 58=Rotor 4 59=Match [displays] # LISY-Konvention: 0 = Status/Credit, 1..4 = Spieler 1..4. 0=Credits / Ball 1=Player 1 2=Player 2 3=Player 3 4=Player 4