# FA_Control naming file -- Trident on SternFA # # ERZEUGT von names/tools/gen_sternfa_names.py -- nicht von Hand aendern. # SternFA slot 072 of SD image v098 ('SternFA SD - latest List.xlsx': Trident / Stern) # # Namen: PinWiki https://www.pinwiki.com/wiki/index.php/Trident # Umrechnung: Schaltplaene AS-2518-23 (Lampen) und AS-2518-16 (Spulen), s. Generator. # PinWiki 'Sol. No' ist KEINE Spulennummer -- gelesen wird die Treiberspalte Qn. # See names/example.cfg for the format. Kein Kommentar hinter dem Wert. [game] name=Trident [coils] # FA-Nummer = Treiber Qn laut AS-2518-16 (1..15 momentan, 16..19 dauernd) 1=Upper Thumper 2=Lower Thumper 3=Upper Left Slingshot 4=Drop Target #1 5=Drop Target #2 6=Knocker 7=Left Slingshot 8=Drop Target #3 9=Upper Right Slingshot 10=Right Slingshot 11=Drop Target #4 12=Drop Target #5 13=Eject Pocket 14=5-Bank Drop Target Reset 15=Outhole 17=Coin Lockout 18=Flipper enabling relay [switches] # FA-Nummer = Strobe * 8 + Return = Handbuch-/PinWiki-Nummer - 1 0=Coin Chute III (Right) 1=Coin Chute I (Center) 2=Coin Chute II (Left) 3=Right Spinner 4=Left Spinner 5=Credit Button 6=Tilt 7=Slam (3) 9=Advance Left Lane Rollover Button 10=Top Right Slingshot 11=Top Left Slingshot 12=Bottom Right Shingshot 13=Bottom Left Slingshot 14=Right Thumper 15=Left Thumper 16=Right Outlane 17=Right Return Lane 18=Left Return Lane 19=Purple Stand-Up Target 20=Yellow Stand-Up Target 21=Amber Stand-Up Target 22=Green Stand-Up Target 23=White Stand-Up Target 25=Top Eject Pocket 26=10 Points & Change 27=Drop Target #5 28=Drop Target #4 29=Drop Target #3 30=Drop Target #2 31=Drop Target #1 32=Outhole [lamps] # FA-Nummer = Adresse + 15 * Datenbit (U1..U4) laut AS-2518-23 0=Bonus 1K 1=Bonus 5K 2=Bonus 9K 3=Left Spin Amber 4=Right Spin Yellow 5=Drop Target #4 6=Top Eject 30,000 7=Bonus Multiplier 5X 8=Drop Target 5X 9=Left Lane 8,000 10=Shoot Again 11=Right Spin Purple 12=Ball-in-Play 13=Player #1 14=1st Player Up 15=Bonus 2K 16=Bonus 6K 17=Bonus 10K 18=Left Spin White 19=Right Spin Green 20=Drop Target #3 21=Top Eject 20,000 22=Bonus Multiplier 4X 23=Drop Target 4X 24=Left Lane 6,000 25=Match 26=Right Outlane Special 27=Highest Score 28=Player #2 29=2nd Player Up 30=Bonus 3K 31=Bonus 7K 32=Drop Target #5 33=Stand-Up Amber 34=Stand-Up Yellow 35=Drop Target #2 36=Top Eject 10,000 37=Bonus Multiplier 3X 38=Drop Target 3X 39=Left Lane 4,000 40=Stand-Up Purple 41=Left Spin Purple 42=Game Over 43=Player #3 44=3rd Player Up 45=Bonus 4K 46=Bonus 8K 47=Stand-Up Special 48=Stand-Up White 49=Stand-Up Green 50=Drop Target #1 51=Top Eject 5,000 52=Bonus Multiplier 2X 53=Drop Target 2X 54=Left Lane 2,000 55=Drop Target Special 56=Extra Ball 57=Tilt 58=Player #4 59=4th Player Up [displays] # LISY-Konvention: 0 = Status/Credit, 1..4 = Spieler 1..4. 0=Credits / Ball 1=Player 1 2=Player 2 3=Player 3 4=Player 4