# FA_Control naming file -- Lectronamo (Freeplay) on SternFA # # ERZEUGT von names/tools/gen_sternfa_names.py -- nicht von Hand aendern. # SternFA slot 080 of SD image v098 ('SternFA SD - latest List.xlsx': Lectronamo / Stern Freeplay) # # Namen: PinWiki https://www.pinwiki.com/wiki/index.php/Lectronamo # Umrechnung: Schaltplaene AS-2518-23 (Lampen) und AS-2518-16 (Spulen), s. Generator. # PinWiki 'Sol. No' ist KEINE Spulennummer -- gelesen wird die Treiberspalte Qn. # See names/example.cfg for the format. Kein Kommentar hinter dem Wert. [game] name=Lectronamo (Freeplay) [coils] # FA-Nummer = Treiber Qn laut AS-2518-16 (1..15 momentan, 16..19 dauernd) 1=Sound 100 2=Sound 10 3=Sound 1.000 4=Sound 10.000 5=3-Bank Drop Target Reset 6=Knocker 7=Outhole 8=Center Saucer 9=Lane Kicker 10=5-Bank Drop Target Reset 11=Left Thumper 12=Right Slingshot 13=Center Thumper 14=Right Thumper 15=Left Slingshot 17=Coin Lockout 18=Flipper enabling relay [switches] # FA-Nummer = Strobe * 8 + Return = Handbuch-/PinWiki-Nummer - 1 0=Right Outlane 1=Right Return Lane 2=Left Outlane 3=Left Return Lane 4=Drop Target #1 (5-Bank) 5=Credit Button 6=Tilt 7=Outhole 8=Coin Chute III (Right) 9=Coin Chute I (Center) 10=Coin Chute II (Left) 11=Target (Stand-Up) 12=Drop Target #2 (5-Bank) 13=Drop Target #1 (3-Bank) 14=Spin-Target 15=Slam (3) 16=Rollover Button 17=300 Advance Bonus (3) 18=10 Points (3) 20=Drop Target #3 (5-Bank) 21=Drop Target #2 (3-Bank) 23=Kicker 24=1000 Advance Bonus 28=Drop Target #4 (5-Bank) 29=Drop Target #3 (3-Bank) 32=Center Thumper 33=Right Thumper 34=Left Thumper 36=Drop Target #5 (5-Bank) 37=Right Slingshot 38=Left Slingshot 39=Center Saucer [lamps] # FA-Nummer = Adresse + 15 * Datenbit (U1..U4) laut AS-2518-23 0=Bonus 1K 1=Bonus 5K 2=Bonus 9K 3=Advance Bonus #1 6=Extra Ball 7=Spinner 8=5-Bank Target Special 9=Bonus Multiplier 2X 10=Shoot Again 12=Ball-in-Play 13=Player #1 14=1st Player Up 15=Bonus 2K 16=Bonus 6K 17=Bonus 10K 18=Advance Bonus #2 22=Saucer 23=Rollover Button 24=Bonus Multiplier 3X 25=Match 27=Highest Score 28=Player #2 29=2nd Player Up 30=Bonus 3K 31=Bonus 7K 33=Advance Bonus #3 38=Left Return 39=Bonus Multiplier 5X 40=Drop Target 2X 42=Game Over 43=Player #3 44=3rd Player Up 45=Bonus 4K 46=Bonus 8K 48=Advance Bonus #4 53=Drop Target 5X 54=Extra Ball Lane 55=Drop Target 3X 57=Tilt 58=Player #4 59=4th Player Up [displays] # LISY-Konvention: 0 = Status/Credit, 1..4 = Spieler 1..4. 0=Credits / Ball 1=Player 1 2=Player 2 3=Player 3 4=Player 4