# FA_Control naming file -- Magic (Freeplay) on SternFA # # ERZEUGT von names/tools/gen_sternfa_names.py -- nicht von Hand aendern. # SternFA slot 086 of SD image v098 ('SternFA SD - latest List.xlsx': Magic / Stern Freeplay) # # Namen: PinWiki https://www.pinwiki.com/wiki/index.php/Magic # Umrechnung: Schaltplaene AS-2518-23 (Lampen) und AS-2518-16 (Spulen), s. Generator. # PinWiki 'Sol. No' ist KEINE Spulennummer -- gelesen wird die Treiberspalte Qn. # See names/example.cfg for the format. Kein Kommentar hinter dem Wert. [game] name=Magic (Freeplay) [coils] # FA-Nummer = Treiber Qn laut AS-2518-16 (1..15 momentan, 16..19 dauernd) 1=Right Thumper 2=Left Thumper 3=Center Thumper 6=Knocker 7=Left Slingshot 10=Right Slingshot 13=Eject Pocket 14=3-Bank Drop Target Reset 15=Outhole 17=Coin Lockout 18=Flipper enabling relay [switches] # FA-Nummer = Strobe * 8 + Return = Handbuch-/PinWiki-Nummer - 1 0=Coin Chute III (Right) 1=Coin Chute II (Center) 2=Coin Chute I (Left) 4=Rollover Button 5=Credit Button 6=Tilt 7=Slam (3) 9=Lower Rollover Button 11=Center Thumper 12=Right Slingshot 13=Left Slingshot 14=Right Thumper 15=Left Thumper 16=Right Outlane 17=Left Rollover Button 18=Left & Right Return lanes 19=Upper Rollover Button (Center) 20=Stand-Up Target #1 (Right) 21=Stand-Up Target #2 (Right) 22=Stand-Up Target #1 (Left), Upper Rollover (Right) 23=Stand-Up Target #2 (Left) 25=Saucer 26=10 Points & Change (2) 27=Drop Target #3 28=Drop Target #3 29=Drop Target #2 30=Drop Target #1 31=Drop Target #1 32=Outhole 38=Left Outlane 39=Center Rollover Button [lamps] # FA-Nummer = Adresse + 15 * Datenbit (U1..U4) laut AS-2518-23 0=Bonus 1K 1=Bonus 5K 2=Bonus 9K 3=Left Spin - White "M" 4=Right Spin - White "G" 6=Drop Targets 30K 8=Bonus Multiplier 5X 9=Left Lane 8K 10=Shoot Again 11=Right Spin - Amber "A" 12=Ball-in-Play 13=Player #1 14=1st Player Up 15=Bonus 2K 16=Bonus 6K 17=Bonus 10K 18=Left Spin - White "I" 19=Right Spin - White "C" 21=Drop Targets 20K 23=Bonus Multiplier 4X 24=Left Lane 6K 25=Match 26=Right Outlane Special 27=Highest Score 28=Player #2 29=2nd Player Up 30=Bonus 3K 31=Bonus 7K 33=Stand-Up White "C" 34=Stand-Up White "G" & Top Lane "G" 36=Drop Targets 10K 38=Bonus Multiplier 3X 39=Left Lane 4K 40=Top Lane Amber "A" 41=Left Spin - Amber "A" 42=Game Over 43=Player #3 44=3rd Player Up 45=Bonus 4K 46=Bonus 8K 47=Stand-Up Special 48=Stand-Up White "I" 49=Stand-Up White "M" & Top Lane "M" 51=Drop Targets 5K 53=Bonus Multiplier 2X 55=Drop Target Special 56=Extra Ball 57=Tilt 58=Player #4 59=4th Player Up [displays] # LISY-Konvention: 0 = Status/Credit, 1..4 = Spieler 1..4. 0=Credits / Ball 1=Player 1 2=Player 2 3=Player 3 4=Player 4