# FA_Control naming file -- Medusa on SternFA # # ERZEUGT von names/tools/gen_sternfa_names.py -- nicht von Hand aendern. # SternFA slot 130 of SD image v098 ('SternFA SD - latest List.xlsx': MEDUSA / Bally) # # Namen: PinWiki https://www.pinwiki.com/wiki/index.php/Medusa # Umrechnung: Schaltplaene AS-2518-23 (Lampen) und AS-2518-16 (Spulen), s. Generator. # PinWiki 'Sol. No' ist KEINE Spulennummer -- gelesen wird die Treiberspalte Qn. # See names/example.cfg for the format. Kein Kommentar hinter dem Wert. [game] name=Medusa [coils] # FA-Nummer = Treiber Qn laut AS-2518-16 (1..15 momentan, 16..19 dauernd) 1=Knocker / Open Movable Flipper 2=4-Bank Drop Target Reset / Close Movable Flipper 3=7-Bank Drop Target Reset / Top Drop Target #1 4=Top Drop Target #2 / Top Drop Target #3 5=Top Drop Target #4 / Top Drop Target #5 6=Top Drop Target #6 / Top Drop Target #7 7=Shield of the Gods Post 8=Outhole / Saucer 9=Bottom Left Thumper Bumper 10=Bottom Right Thumper Bumper 11=Top Left Thumper Bumper 12=Top Right Thumper Bumper 13=Left Slingshot 14=Bottom Right Slingshot 15=Top Right Slingshot 17=Coin Lockout 18=Flipper enabling relay [switches] # FA-Nummer = Strobe * 8 + Return = Handbuch-/PinWiki-Nummer - 1 0=4-Bank Drop Target D (Bottom) 1=4-Bank Drop Target C 2=4-Bank Drop Target B 3=4-Bank Drop Target A (Top) 5=Credit Button 7=Outhole 8=Coin Chute III (Right) 9=Coin Chute I (Left) 10=Coin Chute II (Middle) 11=Left Side Target (Top) 12=Left Side Target (Middle) 13=Left Side Target (Bottom) 14=Tilt (3) 15=Slam (2) 16=Cabinet Post Button 17=10 Points Rebounds (3) 18=Saucer 19=Shooter Lane Rollover Button #1 20=Shooter Lane Rollover Button #2 21=Shooter Lane Rollover Button #3 22=Shooter Lane Rollover Button #4 23=Shooter Lane Rollover Button #5 24=Left & Right Lower Gate 25=Right Top Gate 26=Top Right Back Target 27=Top Left Gate 28=Top Left Back Target 29=Top Middle Back Target 30=Left & Right Outlane Rollover Button 31=Left & Right Outlane 32=Spinner 33=Top Right Slingshot 34=Bottom Right Slingshot 35=Left Slingshot 36=Top Right Thumper Bumper 37=Top Left Thumper Bumper 38=Lower Right Thumper Bumper 39=Lower Left Thumper Bumper [lamps] # FA-Nummer = Adresse + 15 * Datenbit (U1..U4) laut AS-2518-23 # 28 Lampen der Zusatzplatine fehlen: SternFA treibt nur die Hauptplatine. 0=Gate Lane Right 10K 1=Gate Lane Right 50K 2=Saucer 50K 3=Gate Lanes Left & Right, Arrow 4=Gate Lane Left 2X 5=Medusa Bonus 1K 6=Medusa Bonus 5K 7=Medusa Bonus 9K 8=Saucer Special 9=Top "B" Arrow 10=Same Player Shoot Again (Back Box) 11=Target #1 Arrow 12=Ball-in-Play (Back Box) 13=Collossus Bonus 30K 14=Collossus Bonus 150K 15=Gate Lane Right 20K 16=Gate Lane Right Special 17=Saucer 100K 18=Advance Olympus 3 19=Gate Lane Left 3X & Bonus Multiplier 2X 20=Medusa Bonus 2K 21=Medusa Bonus 6K 22=Medusa Bonus 10K 23=Saucer Bonus Arrow 24=Top "A" Arrow 25=Match (Back Box) 26=Target #2 Arrow 27=High Score to Date (Back Box) 28=Collossus Bonus 60K 29=Collossus Special 30=Gate Lane Right 30K 31=to Solenoid Expander 32=Saucer 150K 33=Advance Olympus 2 34=Gate Lane Left 5X & Bonus Multiplier 3X 35=Medusa Bonus 3K 36=Medusa Bonus 7K 37=Medusa Bonus 20K 38=Last Ball Extended Play 39=Medusa Bonus 60K 40=Same Player Shoot Again (Playfield) 41=Target #3 Arrow 42=Game Over (Back Box) 43=Collossus Bonus 90K 44=Top Middle Back Target 45=Gate Lane Right 40K 47=Saucer 200K 48=Advance Olympus 1 49=Gate Lane Left 50K & 5X Bonus Multiplier 50=Medusa Bonus 4K 51=Medusa Bonus 8K 52=Medusa Bonus 40K 53=Saucer Extended Play Arrow 54=Medusa Bonus 80K 55=Credit Indicator 56=Top of Panel #21 (Right) 57=Tilt (Back Box) 58=Collossus Bonus 120K 59=Medusa Special [displays] # LISY-Konvention: 0 = Status/Credit, 1..4 = Spieler 1..4. 0=Credits / Ball 1=Player 1 2=Player 2 3=Player 3 4=Player 4