# FA_Control naming file -- BMX on SternFA # # ERZEUGT von names/tools/gen_sternfa_names.py -- nicht von Hand aendern. # SternFA slot 137 of SD image v098 ('SternFA SD - latest List.xlsx': BMX / Bally) # # Namen: PinWiki https://www.pinwiki.com/wiki/index.php/BMX # Umrechnung: Schaltplaene AS-2518-23 (Lampen) und AS-2518-16 (Spulen), s. Generator. # PinWiki 'Sol. No' ist KEINE Spulennummer -- gelesen wird die Treiberspalte Qn. # See names/example.cfg for the format. Kein Kommentar hinter dem Wert. [game] name=BMX [coils] # FA-Nummer = Treiber Qn laut AS-2518-16 (1..15 momentan, 16..19 dauernd) 6=Knocker 7=Outhole 8=Center Saucer 9=6 Drop Target Reset 10=4 Drop Target Reset 11=Right Slingshot 12=Left Slingshot 13=Magnet 14=Top Left Saucer 16=Left Flexsave 17=Coin Lockout 18=Flipper enabling relay 19=Right Flexsave [switches] # FA-Nummer = Strobe * 8 + Return = Handbuch-/PinWiki-Nummer - 1 0=Outhole 2=Top Left Saucer 3=Center Saucer 4=Right Cabinet Button 5=Credit Button 6=6-Bank Drop Target F (Left) 7=Left Cabinet Button 8=Coin Chute III (Right) 9=Coin Chute I (Left) 10=Coin Chute II (Middle) 11=2X Target (White) 12=3X Target (Yellow) 13=Rebounds (2) and behind 4-Bank Drop Targets 14=Tilt (3) 15=Slam (2) 16=Right Slingshot 17=Left Slingshot 19=Target Behind 6-Bank Drop Target 20=4-Bank Drop Target #1 (Right) 21=4-Bank Drop Target #2 22=4-Bank Drop Target #3 23=4-Bank Drop Target #4 (Left) 24=10K Lane 25=25K Lane 26=Right Rollover Buttons (2) 27=Left Rollover Buttons (2) 29=Lower 3 Target (Right) 30=Lower 3 Target (Middle) 31=Lower 3 Target (Left) 32=6-Bank Drop Target A (Right) 33=6-Bank Drop Target B 34=6-Bank Drop Target C 35=6-Bank Drop Target D 36=6-Bank Drop Target E 37=Upper 3 Target (Right) 38=Upper 3 Target (Middle) 39=Upper 3 Target (Left) [lamps] # FA-Nummer = Adresse + 15 * Datenbit (U1..U4) laut AS-2518-23 0=Wheel "Q" Green 5K 1=Wheel "U" Green 5K 2=Wheel "I" Amber 5K 3=Wheel "M" Amber 5K 4=Wheel "A" Blue 5K 5=Wheel "E" Blue 5K 6=6 Drop Target "E" 100K 7=6 Drop Target "A" 100K (Right) 8=2X Arrow 9=Rollover Buttons Right (2) 10=Same Player Shoot Again (2) 11=4 Drop Target #1 (Right) 12=Ball-in-Play (Back Box) 13=Center Saucer 20K 14=Center Saucer 15K 15=Wheel "R" Green 25K 16=Wheel "V" Green 25K 17=Wheel "J" Amber 25K 18=Wheel "N" Amber 25K 19=Wheel "B" Blue 25K 20=Wheel "F" Blue 25K 21=6 Drop Target "F" 20K (Left) 22=6 Drop Target "B" 20K 23=3X Arrow 24=Rollover Buttons Left (2) 25=Match (Back Box) 26=4 Drop Target #2 27=High Score to Date (Back Box) 28=Lower 3 Target Right 29=Upper 3 Target Right 30=Wheel "S" Green 5K 31=Wheel "W" Green 5K 32=Wheel "K" Amber 5K 33=Wheel "O" Amber 5K 34=Wheel "C" Blue 5K 35=Wheel "G" Blue 5K 36=Target 2X 37=6 Drop Target "C" 150K 38=2X Score 39=6 Drop Target Extra Ball Arrow 40=Center Saucer Special 41=4 Drop Target #3 42=Game Over (Back Box) 43=Lower 3 Target Middle 44=Upper 3 Target Middle 45=Wheel "T" Green 10K 46=Wheel "X" Green 10K 47=Wheel "L" Amber 10K 48=Wheel "P" Amber 10K 49=Wheel "D" Blue 10K 50=Wheel "H" Blue 10K 51=Target 3X 52=6 Drop Target "D" 20K 53=3X Score 54=Wheel "Y" Special 55=Credit Indicator 56=4 Drop Target #4 (Left) 57=Tilt (Back Box) 58=Lower 3 Target Left 59=Upper 3 Target Left [displays] # LISY-Konvention: 0 = Status/Credit, 1..4 = Spieler 1..4. 0=Credits / Ball 1=Player 1 2=Player 2 3=Player 3 4=Player 4