# FA_Control naming file -- Cybernaut on SternFA # # ERZEUGT von names/tools/gen_sternfa_names.py -- nicht von Hand aendern. # SternFA slot 145 of SD image v098 ('SternFA SD - latest List.xlsx': CYBERNAUT / Bally) # # Namen: PinWiki https://www.pinwiki.com/wiki/index.php/Cybernaut # Umrechnung: Schaltplaene AS-2518-23 (Lampen) und AS-2518-16 (Spulen), s. Generator. # PinWiki 'Sol. No' ist KEINE Spulennummer -- gelesen wird die Treiberspalte Qn. # See names/example.cfg for the format. Kein Kommentar hinter dem Wert. [game] name=Cybernaut [coils] # FA-Nummer = Treiber Qn laut AS-2518-16 (1..15 momentan, 16..19 dauernd) 9=Saucer 10=Drop Target Reset 11=Thumper Bumper 12=Left Slingshot 13=Right Slingshot 14=Outhole 15=Knocker 16=Left Gate 17=Coin Lockout 18=Flipper enabling relay 19=Right Gate [switches] # FA-Nummer = Strobe * 8 + Return = Handbuch-/PinWiki-Nummer - 1 0=Thumper Bumper 1=Left Slingshot 2=Right Slingshot 3=Right Outlane 4=Saucer 5=Credit Button 6=Rebound 7=Outhole 8=Coin Chute III (Right) 9=Coin Chute I (Left) 10=Coin Chute II (Middle) 11=Tube Switch 12=Left Outlane 13=Shooter Lane 14=Tilt (3) 15=Slam (2) 16=Rollover Button 17=Top Right Target 18=Top Middle Target 19=Top Left Target 20=Drop Target #1 (Right) 21=Drop Target #2 22=Drop Target #3 23=Drop Target #4 (Left) 27=Rebound Special 28=Rollover Button #1 (Right) 29=Rollover Button #2 30=Rollover Button #3 31=Rollover Button #4 (Left) 32="B" Return Lane 33="L" Target 34="A" Target 35="S" Target 36="T" Return Lane [lamps] # FA-Nummer = Adresse + 15 * Datenbit (U1..U4) laut AS-2518-23 # 12 Lampen der Zusatzplatine fehlen: SternFA treibt nur die Hauptplatine. 0=Advance Multiplier Arrow 1=Tube Special 2=Blast Special 3=Bonus 5K 4=Bonus 25K 5=Bonus 45K 6=Blast 50K 7=Bonus Special 8="B" Left Rollover Lane 9="T" Right Rollover Lane 10=Shoot Again (Playfield & Back Box) 11=Rollover #4 12=Ball in Play (Back Box) 13=Target 500 14=Tube 10K 15=ION #7 16=ION #8 17=ION #9 18=Bonus 10K 19=Bonus 30K 20=Bonus 50K 21=Blast 100K 22=ION 90K 23="L" Target 25=Match (Back Box) 26=Rollover #3 27=High Score to Date (Back Box) 28=Target 1000 29=Tube 20K 30=ION #4 31=ION #5 32=ION #6 33=Bonus 15K 34=Bonus 35K 35=Bonus 100K 36=Blast 150K 37=ION Extra Ball 38="A" Target 39=Saucer Bonus 40=Tube 50K 41=Rollover #2 42=Game Over (Back Box) 43=Target 1500 44=Tube 30K 45=ION #1 46=ION #2 47=ION #3 48=Bonus 20K 49=Bonus 40K 50=Bonus 200K 51=Blast 200K 52=ION Special 53="S" Target 55=Credit Indicator 56=Rollover #1 57=Tilt (Back Box) 58=Target 2000 59=Tube 40K [displays] # LISY-Konvention: 0 = Status/Credit, 1..4 = Spieler 1..4. 0=Credits / Ball 1=Player 1 2=Player 2 3=Player 3 4=Player 4