# FA_Control naming file -- Supersonic (Freeplay) on SternFA # # ERZEUGT von names/tools/gen_sternfa_names.py -- nicht von Hand aendern. # SternFA slot 157 of SD image v098 ('SternFA SD - latest List.xlsx': SUPERSONIC / Bally Freeplay) # # Namen: PinWiki https://www.pinwiki.com/wiki/index.php/Supersonic # Umrechnung: Schaltplaene AS-2518-23 (Lampen) und AS-2518-16 (Spulen), s. Generator. # PinWiki 'Sol. No' ist KEINE Spulennummer -- gelesen wird die Treiberspalte Qn. # See names/example.cfg for the format. Kein Kommentar hinter dem Wert. [game] name=Supersonic (Freeplay) [coils] # FA-Nummer = Treiber Qn laut AS-2518-16 (1..15 momentan, 16..19 dauernd) 6=Knocker 7=Outhole Kicker 8=Saucer 9=Left Thumper Bumper 10=Right Thumper Bumper 11=Bottom Thumper Bumper 12=Left Slingshot 13=Right Slingshot 14=Drop Target Reset 16=Gate Relay 17=Coin Lockout 18=Flipper enabling relay [switches] # FA-Nummer = Strobe * 8 + Return = Handbuch-/PinWiki-Nummer - 1 0=Drop Target E (Bottom) 1=Drop Target D 2=Drop Target C 3=Drop Target B 4=Drop Target A (Top) 5=Credit Button 6=Tilt (3) 7=Outhole 8=Coin Chute III (Right) 9=Coin Chute I (Left) 10=Coin Chute II (Middle) 11=Top Rollover Button 12=Drop Target Rebound 13=Right Outlane 14=Left Outlane 15=Slam (2) 16=Spinner 17=#5 Top Rollover & #5 Target 18=#4 Top Rollover & #4 Target 19=#3 Top Rollover & #3 Target 20=#2 Top Rollover 21=#1 Top Rollover & #1 Target 22=Left & Right Flipper Feed Lanes & Top Right Rebound 23=Saucer 25=#5 Star 26=#4 Star 27=#3 Star 28=#2 Star 29=#1 Star 30=Right Slingshot 31=Left Slingshot 32=Bottom Thumper Bumper 33=#5 Left Lane Rollover Button 34=#4 Left Lane Rollover Button 35=#3 Left Lane Rollover Button 36=#2 Left Lane Rollover Button 37=#1 Left Lane Rollover Button 38=Right Thumper Bumper 39=Left Thumper Bumper [lamps] # FA-Nummer = Adresse + 15 * Datenbit (U1..U4) laut AS-2518-23 0=Bonus 1K 1=Bonus 5K 2=Bonus 9K 3=Top Lane #1 4=Top Lane #2 5=Jet Stream & Star 1K 6=Star #1 7=Left Lane #1 8=Bonus Multiplier 5X 9=Thumper Bumpers Left & Right 10=Same Player Shoot Again (Back Box) 11=Side Target 3K 12=Ball-in-Play 13=Can Play 1 14=1st Player Up 15=Bonus 2K 16=Bonus 6K 17=Bonus 10K 18=Top Lane #3 19=Star #2 20=Spinner 1K When Lit 21=Star #3 22=Left Lane #3 23=Saucer 5X, Bonus Multiplier 3X 24=Thumper Bumpers Bottom 25=Match 26=Center Target 3K 27=High Score to Date 28=Can Play 2 29=2nd Player Up 30=Bonus 3K 31=Bonus 7K 32=Bonus 20K 33=Top Lane #4 34=Left Lane #2 35=Gate Open 36=Star #4 37=Left Lane #4 38=Saucer 3X, Bonus Multiplier 2X 39=Outlane Right 40=Same Player Shoot Again (Playfield) 41=Drop Target Extra Ball 42=Game Over 43=Can Play 3 44=3rd Player Up 45=Bonus 4K 46=Bonus 8K 48=Top Lane #5 49=Top Lanes 3K When Lit 50=Opens Gate When Lit 51=Star #5 52=Left Lane #5 53=Saucer 2X 54=Outlane Left 55=Credit Indicator 56=Drop Target Special 57=Tilt 58=Can Play 4 59=4th Player Up [displays] # LISY-Konvention: 0 = Status/Credit, 1..4 = Spieler 1..4. 0=Credits / Ball 1=Player 1 2=Player 2 3=Player 3 4=Player 4