# FA_Control naming file -- Black Pyramid (Freeplay) on SternFA # # ERZEUGT von names/tools/gen_sternfa_names.py -- nicht von Hand aendern. # SternFA slot 191 of SD image v098 ('SternFA SD - latest List.xlsx': BLACKPYRAMID / Bally Freeplay) # # Namen: PinWiki https://www.pinwiki.com/wiki/index.php/Black_Pyramid # Umrechnung: Schaltplaene AS-2518-23 (Lampen) und AS-2518-16 (Spulen), s. Generator. # PinWiki 'Sol. No' ist KEINE Spulennummer -- gelesen wird die Treiberspalte Qn. # See names/example.cfg for the format. Kein Kommentar hinter dem Wert. [game] name=Black Pyramid (Freeplay) [coils] # FA-Nummer = Treiber Qn laut AS-2518-16 (1..15 momentan, 16..19 dauernd) 8=Left Slingshot 9=Right Slingshot 10=Left Thumper Bumper 11=Right Thumper Bumper 12=Saucer 13=Drop Target Reset 14=Outhole 15=Knocker 16=Gate 17=Coin Lockout 18=Flipper enabling relay [switches] # FA-Nummer = Strobe * 8 + Return = Handbuch-/PinWiki-Nummer - 1 0=Left Slingshot 1=Right Slingshot 2=Left Thumper Bumper 3=Right Thumper Bumper 4=Swinger Target 5=Credit Button 6=Saucer 7=Outhole 8=Coin Chute III (Right) 9=Coin Chute I (Left) 10=Coin Chute II (Middle) 11=30 Points Rebound (2) 12=Top Left Rollover Button 13=Top Right Rollover Button 14=Tilt (3) 15=Slam (2) 16=Top Left Bumper Lane 17="P" Target 18="Y" Target 19="R" Target 20="A" Target 21="M" Target 22="I" Target 23=Top Right Bumper Lane 27=Gate Outlane 28=Left Outlane 29=In-Line Drop Target 2X 30=In-Line Drop Target 3X 31=In-Line Drop Target 5X [lamps] # FA-Nummer = Adresse + 15 * Datenbit (U1..U4) laut AS-2518-23 # 11 Lampen der Zusatzplatine fehlen: SternFA treibt nur die Hauptplatine. 0=Motor Control (via Sol. Expander) 1=Thumper Bumper Left 2=Saucer Arrow "B" 3=Saucer Arrow "K" 4=Target "A" 5=Black Bonus "B" 6=Black Bonus "K" 7=Pyramid Bonus "A" 8=25,000 (Left Star) 9=200,000 "0" (third 0) 10=Shoot Again (Playfield & Back Box) 11=Left Lane 20,000 12=Ball-in-Play (Back Box) 13=25,000 Star (Left Arrow) 14=200,000 Arrow "0" (third 0) 15=2X Bonus Multiplier 16=Thumper Bumper Right 17=Saucer Arrow "L" 18=Target "P" 19=Return Lane "M" 20=Black Bonus "L" 21=Pyramid Bonus "P" 22=Pyramid Bonus "M" 23=200,000 "2" 24=200,000 "0" (fouth 0) 25=Match (Back Box) 26=Left Lane 30,000 27=High Score to Date (Back Box) 28=200,000 Arrow "2" 29=200,000 Arrow "0" (fourth 0) 30=3X Bonus Multiplier 31=Left Lane Extra Ball 32=Saucer Arrow "A" 33=Target "Y" 34=Return Lane "I" 35=Black Bonus "A" 36=Pyramid Bonus "Y" 37=Pyramid Bonus "I" 38=200,000 "0" (first 0) 39=200,000 "0" (last 0) 40=Gate Open Arrow 41=Left Lane 40,000 42=Game Over (Back Box) 43=200,000 Arrow "0" (first 0) 44=200,000 Arrow "0" (last 0) 45=5X Bonus Multiplier 46=Left Lane Special 47=Saucer Arrow "C" 48=Target "R" 49=In-Line Targets "D" Arrow 50=Black Bonus "C" 51=Pyramid Bonus "R" 52=Pyramid Bonus "D" 53=200,000 "0" (second 0) 54=25,000 (Right Star) 55=Credit Indicator 56=Left Lane 50,000 57=Tilt (Back Box) 58=200,000 Arrow "0" (second 0) 59=25,000 Star (Right Arrow) [displays] # LISY-Konvention: 0 = Status/Credit, 1..4 = Spieler 1..4. 0=Credits / Ball 1=Player 1 2=Player 2 3=Player 3 4=Player 4