# FA_Control naming file -- Vector (Special) on SternFA # # ERZEUGT von names/tools/gen_sternfa_names.py -- nicht von Hand aendern. # SternFA slot 213 of SD image v098 ('SternFA SD - latest List.xlsx': VECTOR / Special) # # Namen: PinWiki https://www.pinwiki.com/wiki/index.php/Vector # Umrechnung: Schaltplaene AS-2518-23 (Lampen) und AS-2518-16 (Spulen), s. Generator. # PinWiki 'Sol. No' ist KEINE Spulennummer -- gelesen wird die Treiberspalte Qn. # See names/example.cfg for the format. Kein Kommentar hinter dem Wert. [game] name=Vector (Special) [coils] # FA-Nummer = Treiber Qn laut AS-2518-16 (1..15 momentan, 16..19 dauernd) 1=X-Y-Z Drop Target Reset 2=3 Lower Drop Target Reset 3=Left Bottom Saucer 4=3 Top Drop Target Reset 5=Right Bottom Saucer 6=Knocker 7=Outhole / 3 Top Drop Target (Left) 8=3 Top Drop Target (Middle) 9=Captive Ball #1 Kick Up / 3 Top Drop Target (Right) 10=Captive Ball #1 Kick Down / 3 Lower Drop Target (Left) 11=Captive Ball #2 / 3 Lower Drop Target (Middle) 12=Captive Ball #3 / 3 Lower Drop Target (Right) 13=Thumper Bumper 14=Left Slingshot 15=Right Slingshot 17=Coin Lockout 18=Flipper enabling relay [switches] # FA-Nummer = Strobe * 8 + Return = Handbuch-/PinWiki-Nummer - 1 0=#2 Left of Outhole & #1 Right of Outhole 1=#1 Left of Outhole 2=Outhole 3=Right Bottom Saucer 4=Left Bottom Saucer 5=Credit Button 7=Push Button (under playfield, in front) 8=Coin Chute III (Right) 9=Coin Chute I (Left) 10=Coin Chute II (Middle) 11=Shooter Lane 12=Top Right Lane 13=Vectorscan Left Gate 14=Tilt (3) 15=Slam (2) 16=Captive Saucer (Bottom) 17=Captive Saucer (Middle) 18=Captive Saucer (Top) 20="E" Target 21="P" Target 22="Y" Target 23="H" Target 25=3 Lower Drop Target (Right) 26=3 Lower Drop Target (Middle) 27=3 Lower Drop Target (Left) 28=3 Top Drop Target (Right) 29=3 Top Drop Target (Middle) 30=3 Top Drop Target (Left) 32=Right Outlane 33=Right Return Lane 34=Left Outlane 35=Left Return Lane 36=Advance Bonus Rollover Button 37=Right Slingshot 38=Left Slingshot 39=Thumper Bumper [lamps] # FA-Nummer = Adresse + 15 * Datenbit (U1..U4) laut AS-2518-23 # 28 Lampen der Zusatzplatine fehlen: SternFA treibt nur die Hauptplatine. 0=to aux. driver J1-3 (insert center ring) 1=Bonus 1K 2=Bonus 5K 3=Bonus 9K 5=Target "E" 6=Release All Balls Arrow 7=Right Outlane Special 8=Right Side 5K 9=Right Side 25K 10=Same Player Shoot Again (Back Box) 11=Thumper Bumper 12=Ball-in-Play (Back Box) 13=H-Y-P-E Release 1 Ball Arrow 14=X-Y-Z Drop Targets 25K 16=Bonus 2K 17=Bonus 6K 18=Bonus 10K 19=Drop Target "Z" Arrow 20=Target "P" 21=Energy in Storage #1 22=Right Return Lane 23=Right Side 10K 24=Vectorscan Speed Your Flip 25=Match (Back Box) 26=Lower Drop Target Right Arrow 27=High Score to Date (Back Box) 28=Bonus Multiplier 2X 29=X-Y-Z Drop Targets Special 30=to G.I. Flasher Driver (insert) 31=Bonus 3K 32=Bonus 7K 33=Bonus 20K 34=Drop Target "Y" Arrow 35=Target "Y" 36=Energy in Storage #2 37=Left Outlane Special 38=Right Side 15K 39=Vectorscan To Date Fastest Flip 40=Same Player Shoot Again (Playfield) 41=Lower Drop Target Middle Arrow 42=Game Over (Back Box) 43=Bonus Multiplier 3X 44=X-Y-Z Drop Targets Spots Multiplier 45=to G.I. Flasher Driver (playfield) 46=Bonus 4K 47=Bonus 8K 48=Bonus Special 49=Drop Target "X" Arrow 50=Target "H" 51=Energy in Storage #3 52=Left Return Lane 53=Right Side 20K 54=Vectorscan Bonus Score, Bonus Score 55=Credit Indicator 56=Lower Drop Target Left Arrow 57=Tilt (Back Box) 58=Bonus Multiplier 5X 59=to Solenoid Expander [displays] # LISY-Konvention: 0 = Status/Credit, 1..4 = Spieler 1..4. 0=Credits / Ball 1=Player 1 2=Player 2 3=Player 3 4=Player 4